This focuses on the collision solving in the game.
Here will be described collision for all objects (circle / line / line segment / rectangle), how are they computed
(mathematical solutions) and handled in game.
Before you read anything about collision resolving, make sure you read and understand
infinitesimal numbers
problem,
which is vital for understanding why are results treated as they are, and why the old solution (the more complex
one) was not used in the end...
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2 Circle-line collision detection