Game update ver. dev - 1.6.8 - special attacks, HUD, run energy and more

A game update (v. dev - 1.6.8) is here. Below you can see a changelog:

Core system:
  • the map was expanded, water was added and city guards were repositioned
  • players can run now. Running consumes run energy, which then slowly regenerates.
  • Running can be enabled by clicking at the button with shoe icon in the game HUD overlay
  • combat energy was added, along with weapon-related special attacks
  • Using a special attack consumes a certain portion of combat energy, which automatically regenerates over time

Weapons that provide special attack are now following:
  • steel dagger
  • The special attack provided is rapid stab, which deals two hits at once to the target, and it consumes 15% of user's combat energy.

Please be advised that GUI for using special attack is not finished, and therefore it is not so user-friendly yet...

  • player health, run energy, combat energy and run energy toggle state are now automatically saved to the database and loaded on next log-in action

Graphics:
  • old health GUI was removed, and it was reworked
  • new HUD window, containing health, run energy and combat energy bars, was added,
Bug Fixes:
  • an overseen bug was patched, where rapid user input clicking could have led to server crash, due to missing if condition in PlayerCommandControllers

Your DOL team