A game update (v. dev - 1.6.8) is here. Below you can see a changelog:
Core system:- the map was expanded, water was added and city guards were repositioned
- players can run now. Running consumes run energy, which then slowly regenerates.
Running can be enabled by clicking at the button with shoe icon in the game HUD overlay
- combat energy was added, along with weapon-related special attacks
Using a special attack consumes a certain portion of combat energy, which automatically regenerates over time
Weapons that provide special attack are now following:
- steel dagger
The special attack provided is rapid stab, which deals two hits at once to the target, and it consumes 15% of user's combat energy.
Please be advised that GUI for using special attack is not finished, and therefore it is not so user-friendly yet...
- player health, run energy, combat energy and run energy toggle state are now automatically saved to the database and loaded on next log-in action
Graphics:- old health GUI was removed, and it was reworked
- new HUD window, containing health, run energy and combat energy bars, was added,
Bug Fixes:- an overseen bug was patched, where rapid user input clicking could have led to server crash, due to missing if condition in PlayerCommandControllers
Your DOL team